Tuesday, 4 October 2016

Environmental Game Assets the star stuff

During the idea process of my concepts to the environmental assets I choose to do sprites of interactive stars each having unique characteristics to them as in the concepts of page 1 on left. With the soul style shooting star the idea is to make it a form of being either a environmental hazard that could be a projectile that could hit the player or be something that the player could potentially ride on the way down. Under and to the right of the star was the interactive star points which would be elements that could interact with the player in various ways. A blue star could be a check point, green could be health and so on, Stars can be different colors of the color spectrum and I could take that to my advantage to create unique star points but make them feel similar in their own right. as with conception below showing having add on features like auras, tails and so on could lead to different possibilities overall. 

The second page of concepts was to create black holes or star attackers which were either add on's to stars like the purple star which is a trap star or to be its own kind of star as a whole overall.
these don't seem to be working very well in my opinion and could be worked further in more development in the future of the project.







these are the first of the star concepts that were created for the project with two of the four selected for unity work. These two that were selected were the blue and green stars as they felt more polished and finished as a whole and I personally liked these the most over the current stars made. the shooting star is the most liked by my peers but however I personally see a urge to improve this asset before its ready as the outer parts don't feel like they flow over all and they feel more jolting than flowing. Finally the red star is one of my favorites of the batch, in fact my most favorite however I see just a bit more work is needed though at the same time it doesn't need it as its not really a interactive element rather a random element to inform the player than for interaction. So I left this one on hold for now but it feels good that its animation is jolting and broken to represent the fact its a suffering star and thus makes it my most favorite.

planning more stars as a total of eight were planned with two more already being animated in flash as the white star which is a story node star and the purple star which is a trap star that can kill the players in two fashions exploding or black hole attacks.