Thursday, 10 March 2016

interactive narrative week three game - Sonic the hedgehog 2

Sonic the hedgehog 2

 Did linear storytelling in your chosen game(s) engage and excite you as a player? Explain why or why not.

This week I've decided to play of the chosen games Sonic the hedgehog 2 the second installment of the series made back in 1992. The game follows up on the the previous game and improves over the last with new tropes and a new sidekick but follows on the main points of its story speed as fast as possible through every stage and find now 7 chaos emeralds (6 originally in the last game ) and stop Robotnic from taking over the world for the second but not last time. But now with a brand new character a young sidekick called tails the fox is teaming up for this adventure able to help his partner in saving the animals and the world in this new installment. Being a game from 1992 the story was told through the manual and box cover in general but even if not read, it gives a basic concept and tells its story. The story relys on you making it through each level as fast as literally possible while taking out enemy's and avoiding spikes and other environmental hazards as you go on this is the games main focus and does a really good job at it as you the player are encouraged to go fast your encouraged to be exploring for the 7 emeralds to reach the final stage and it leads up very well to the final moments of the game it really invokes excitement towards the final battle as you've proven your the fastest and that you've achieved the difficult task of finding the emeralds to allow super Sonic to fight the final battle and it feels very rewarding as you make it with the final ending cutscene of Sonic and tails flying on their biplane with all the animals theyve saved throughout the multiple zones you went through. otherwise the story in general is fairly basic but enjoyable for the time as game-play really overlapped story back in the day.

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