Sunday, 3 April 2016

Week 6 interactive studio

How are characters developed in the game – is this similar to techniques used in non-interactive media - Fez

This week I've chosen Fez to play and it was a very interesting experience I have to say. Made by Polytron Corporation and created by Phil Fish it is a Indie developed 2D 3D made game You play as Gomez who receives a Fez and learns that in his 2D world. There is four 2D plains that creates a 3D world and its up to you to explore and explore these 2D views to use to solve many different puzzles and on your quest to collect cubes and cube fragments to restore order to the universe. During my first play-through I found this game very interesting and engaging. However I noticed there wasn't as much life in this character as I originally intended as I progressed forward he later felt very simple and repetitively posed over and over again. But I always kept forgetting or just not noticing or just not caring about this, as it was the puzzles and the exploration of these unique environments.

Which can be explained in steps 4-6 in Bates into the woods(2005_ and shows the right example of how Fez works its magic of adventure to the reading, as Gomez is forced into this adventure and is to do this enormous quest of finding all 64 cubes as first your show the heroes world,giving a in-site into what your probably gonna expect. Follow by the disruption of the hero world as now the calling to adventure is now happening for the hero to receive and finally into the mythical woods where you start this major adventure and head into it all to solve puzzles and more. With character development this defiantly worked in Fez's favor and also allows the player to become the character itself as you gain attachment and become more immersed into the game you are Gomez. You are the person who solved the puzzles to find the cubes to help restore balance to the universe, not Gomez as hes just your avatar to this world and this is always very different to movies. As generally movies being non interactive media, shows that here's a protagonist and watch them go about achieving their goals and missions. While games do the opposite and immerse you feel like you are that character and that's where the contrasts are really demonstrated.


http://animation.onlearn.co.nz/pluginfile.php/2709/mod_resource/content/0/Bates%2C%202005%20-%20Into%20the%20woods.pdf

No comments:

Post a Comment